

It's here the similarities with Ashes to Ashes start to take place, as Tanner gets put in a coma, with the game you're playing taking place in his dreams. Just as you think you've got him cornered, things go horribly wrong, and you end up being hit by an 18 wheeler. Letting you learn on your feet, Driver: San Francisco drops you in straight at the deep end as John Tanner, in pursuit of a guy you've been trying to get behind bars for years called Charles Jericho. Of the many cars available in the game you can drive a 1981 De Lorean DMC12 ( Back to the Future), a 1974 Ford Gran Torino ( Starsky and Hutch), a 1970 Dodge Challenger R/T ( Vanishing Point), a 1968 Mustang Fastback ( Bullit), a 1969 Dodge Charger ( Bullit and The Dukes of Hazzard), a 1974 Dodge Monaco ( The Blues Brothers), a 1971 Pontiac Le Mans ( The French Connection), a 1964 Aston Martin DB5 (numerous James Bond films), a 1977 Pontiac Trans Am ( Smokey and the Bandit) and a 1973 Ford Mustang Mach 1 (the original Gone in 60 Seconds).Car transporters always seem to know the best places to park. The handling is strongly on the arcade side of things, with lurid drifts and lots of tyre smoke the nature of the beast in Driver: San Francisco, but this all just adds to the sense of fun in the game.Īlthough it is set in the present day (with fully-licensed, photo-realistic cars) Driver: San Francisco still carries a strong ‘70s vibe, thanks to the music selection and large selection of classic (and not-so-classic) cars from the era.ĭownsides? The missions do tend to get a bit repetitive, the voice acting is only barely above terrible and the controls are locked into and annoying Xbox 360-style layout that forces you to use the PS3 controller’s shoulder triggers to accelerate and brake, which is a hand-cramp-inducing nightmare for anyone (like me…) with larger hands…īut the big upside – one that makes up for any and all of those annoyances – is the inclusion of subtle (and not so subtle) nods to classic movie and TV cars and car chases. The story is nonsense, but the action the plot device allows is fantastic. This is explained in the story via a clumsy Life On Mars style he-had-an-accident-and-is-dreaming-it-all-in-a-coma plot. You still retain the ability to swap cars though, through an innovative “shift” function that allows your character – undercover cop John Tanner – to jump into other driver’s bodies and control their cars. It dumps all the Grand Theft Auto-inspired on-foot missions and shooting and returns to the essence of what made the original Driver games great – lots of free-roaming, tyre-smoking carnage in a completely open-world environment. While it has its faults, Driver: San Francisco is a triumphant return to form for the once-great Driver series, following the awfulness that was the clunky DRIV3R on PS2 and Xbox.
